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Blood bowl 3 dark elves11/4/2023 ![]() Focus on smart positioning – without tackle you won’t be taking them down much, and they’ll be able to dodge better than you can to get out of TZs and move where they want to. Try get the ball on the ground if you can, as they have no ball handling skills and only AG3 to start. There are very few players in the game with both strength 3 and dodge to start, and Amazons happen to be a full team of just that. ![]() If he has a troll, try to make him as useless as possible – you can either try to separate him from another player to force a 4+ Really Stupid roll, or tie him up with a single lineman away from the action.Īmazons aren’t fast, but they’ll be very tough to knock over. Target the throwers if they start with one, as they’re probably the lowest armor player they have. ![]() Make it so his advance is so slow that he has to take a risk to score in time. If you can, try to get your guys in front of the cage, but out of TZs, so he can only blitz once per turn. Try to keep a guy in position to take advantage of an unlucky turnover, and keep the threat alive that you could blitz the ball at any opportunity. They’ll cage up and try to take as long as possible to drive down the pitch to gain a 2-1 victory, but early on the black orcs don’t have block and will fail one of their blocks. Against Orcs you want to try to let them make a mistake. Playing as and against a new team can be significantly different than playing developed teams. Personally I don’t like it, and said so during testing – they went from “most hitting, least passing elf team” to “silly circus elves.” I think it may be a bit tough as a team for a new player. I haven’t played Dark Elves under the new rules yet, so unfortunately I can’t offer much as their roster has had significant changes. Dark Elf Team Strengths:Ĭategories Blood Bowl 2020 Teams & Races Tags dark elf They do present a slightly different feel compared to the other Elves and with AG4 they aren’t exactly terrible at moving the ball or dodging when needed. The fact the Witch Elf also starts with frenzy and without block can lead beginner coaches to getting into trouble with them. This comes down to the pricey players and they don’t start with the passing ability that the other Elf teams do. The Dump Off Runner can off load the ball when hit, but does have low armour.įor a beginner team, Dark Elves are mentioned at the end of the rulebook as perhaps needing slightly more advanced skills to coach. Some of their players can be tricky to use, the Assassins are unusal and Frenzy can get Witch Elves in trouble. Their players are also not exactly cheap as is true of most Elven players. They also have Witch Elves, who whilst perhaps a little bit fragile, come with three great starting skills.ĭark Elves are the slowest of the four Elf teams and the lack of dedicated catchers does make it harder to build a team really great at passing. Coupled with the higher armour like the high elves, this gives them the best ability of the four should a fight develop. They don’t have any catchers unlike the others though they are the only one who has the ability to start with four Blitzers. They favour a running play over the passing play that the other Elves will use more. Out of the four available Elf teams that you are able to play, Dark Elves are perhaps the most challenging. Backed up by the ruthless Witch Elves and dangerous assassins, a Dark Elf team has all the tools to power through rather than around any opposition line. Dark Elf teams prefer a malevolent and spiteful running game over the passing of their goodly cousins. Evil beyond belief, skilled without doubt, the Dark Elves take to the pitch to show the world their superiority. ![]()
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